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Cocos2D-Android-1之源码详解:6.ClickAndMoveTest

package org.cocos2d.tests; import org.cocos2d.actions.CCProgressTimer; import org.cocos2d.actio...

package org.cocos2d.tests;

import org.cocos2d.actions.CCProgressTimer;
import org.cocos2d.actions.base.CCRepeatForever;
import org.cocos2d.actions.interval.CCFadeIn;
import org.cocos2d.actions.interval.CCFadeOut;
import org.cocos2d.actions.interval.CCJumpTo;
import org.cocos2d.actions.interval.CCMoveTo;
import org.cocos2d.actions.interval.CCRotateTo;
import org.cocos2d.actions.interval.CCSequence;
import org.cocos2d.events.CCTouchDispatcher;
import org.cocos2d.layers.CCColorLayer;
import org.cocos2d.layers.CCLayer;
import org.cocos2d.layers.CCScene;
import org.cocos2d.nodes.CCDirector;
import org.cocos2d.nodes.CCLabel;
import org.cocos2d.nodes.CCNode;
import org.cocos2d.nodes.CCSprite;
import org.cocos2d.opengl.CCGLSurfaceView;
import org.cocos2d.types.CGPoint;
import org.cocos2d.types.ccColor4B;

import android.app.Activity;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.Window;
import android.view.WindowManager;

//
// Click and Move demo
// a cocos2d example
// http://www.cocos2d-iphone.org
//
public class ClickAndMoveTest extends Activity {//点击和移动
    // private static final String LOG_TAG = ClickAndMoveTest.class.getSimpleName();

    // private static final boolean DEBUG = true;
	public static ClickAndMoveTest app;//自己类的引用
    private CCGLSurfaceView mGLSurfaceView;//新建view

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        app = this;//把唯一的引用传到类静态量里
        //无题、全屏、不黑
        requestWindowFeature(Window.FEATURE_NO_TITLE);
        getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
                WindowManager.LayoutParams.FLAG_FULLSCREEN);
        getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON,
                WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
        //新建view并把this放入导演变量集合中
        mGLSurfaceView = new CCGLSurfaceView(this);
        setContentView(mGLSurfaceView);//把view映射到activity中
        
        // attach the OpenGL view to a window
        CCDirector.sharedDirector().attachInView(mGLSurfaceView);//把view给导演,让导演来演

        // set landscape mode
        CCDirector.sharedDirector().setLandscape(false);//设置景观模式
//又是3个通俗的设置
        // show FPS
        CCDirector.sharedDirector().setDisplayFPS(true);

        // frames per second
        CCDirector.sharedDirector().setAnimationInterval(1.0f / 60);

        CCScene scene = CCScene.node();
        scene.addChild(new MainLayer(), 2);

        // Make the Scene active
        CCDirector.sharedDirector().runWithScene(scene);//把场景给导演,让他来演,导演会把这个放到activity中
    }
//老4件..
    @Override
    public void onStart() {
        super.onStart();

    }

    @Override
    public void onPause() {
        super.onPause();

        CCDirector.sharedDirector().onPause();
    }

    @Override
    public void onResume() {
        super.onResume();

        CCDirector.sharedDirector().onResume();
    }

    @Override
    public void onDestroy() {
        super.onDestroy();

        CCDirector.sharedDirector().end();
    }

    static class MainLayer extends CCLayer {//主图层
        static final int kTagSprite = 1;//定义一个tag是1
        CCProgressTimer  progressTimer;//进程时间

        public MainLayer() {

        	this.setIsTouchEnabled(true);//可点击

            CCSprite sprite = CCSprite.sprite("grossini.png");//建立一个精灵

            CCLayer layer = CCColorLayer.node(new ccColor4B(255, 255, 0, 255));//建立图层
            addChild(layer, -1);//添加孩子

            addChild(sprite, 1, kTagSprite);//添加孩子,tag作为1
            sprite.setPosition(CGPoint.make(20, 150));//设置点

            sprite.runAction(CCJumpTo.action(4, CGPoint.make(300, 48), 100, 4));
//执行跳跃动画
            CCLabel lbl1 = CCLabel.makeLabel("Click on the screen", "DroidSans", 24);
//放个标签,内容、字体、大小
            CCLabel lbl2 = CCLabel.makeLabel("to move and rotate Grossini", "DroidSans", 16);//同理

            addChild(lbl1, 0);
            addChild(lbl2, 1);//添加进去这2个
            lbl1.setPosition(CGPoint.ccp(160, 240));
            lbl2.setPosition(CGPoint.ccp(160, 200));//再回头设置位置
            
            progressTimer = CCProgressTimer.progress("iso.png");//进度条效果
            this.addChild(progressTimer, 10);//把进度条弄进去
            progressTimer.setPosition(160, 100);//设置位置
            progressTimer.setType(CCProgressTimer.kCCProgressTimerTypeVerticalBarTB);
//设置类型-垂直的进度条
            progressTimer.setPercentage(50.0f);//设置现在的百分比
            
            layer.runAction(CCRepeatForever.action(CCSequence.actions(CCFadeIn.action(1), CCFadeOut.action(1))));//图层闪烁
        }

        @Override
        public boolean ccTouchesBegan(MotionEvent event) {//触动事件
            CGPoint convertedLocation = CCDirector.sharedDirector()
            	.convertToGL(CGPoint.make(event.getX(), event.getY()));//得到点

            CCNode s = getChildByTag(kTagSprite);//得到刚才那个tag是1的精灵
            s.stopAllActions();//停止所有的动作
            s.runAction(CCMoveTo.action(1.0f, convertedLocation));//移动到点击的点
           
            CGPoint pnt = s.getPosition();//得到点

            float at = CGPoint.ccpCalcRotate(pnt, convertedLocation);//得到两点的旋转向量

            s.runAction(CCRotateTo.action(1, at));//旋转
            
            progressTimer.setPercentage(10.0f + progressTimer.getPercentage());//进度条设置进度

            return CCTouchDispatcher.kEventHandled;//返回数据
        }

    }

}

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